hey there folks Gary Bradley here from
Creative Frontiers and in this video I’m gonna show you how you can create some
prints so down the bottom in the layers panel i have two layers to create this
artwork and pretty much all the edits will be done in the layer called foot
which is just the the imprint itself or you could use any kind of shot you
wanted but I’ve gone for a standard footprint in here and I’m not going to
edit the background which is the original sand I’m gonna split this
tutorial into two sections I’m going to show you how you can create the effect
of the footprint and then I’m going to show you some of the things I had to do
to get the footprint to look the way that I wanted so I did start out with an
image of a footprint a bear footprint not a raw bear for bring a human
footprint and and then when I tried it at first it didn’t give me the fix that
I needed so I needed to soften that up a little bit so I’ll show you that
technique afterwards but in terms of creating our print effect if I move my
layers panel here to the side and then I will right click on the layer name in
there called foot and then choose to convert that to a smart object so we can
protect it and then I’ll go to the edit menu and then choose free transform and
then I’m gonna hover my cursor on the outside of the transform box there to
get the rotate symbol and click and drag and just rotate that a little bit cuz I
don’t want to be pointing straight open to make it look a little bit more
interesting so there an angle of just shy of 30 degrees and there you can see
that in the year in the options bar up at the top and from done then I’ll click
on the tick to apply that edit and then what we need to do and obviously we
don’t want this to look black in the sand so we need to fade this out
slightly so in in actual fact it’s the layer effect I’m gonna apply to this
that will do most of the work and so from the blend mode menu I will go down
to and choose soft light so what that will do is it will of course remove a
lot of that harsh black look to the footprint and then from here if I reduce
the opacity it will hide everything in that layer including the effects for I’m
gonna apply which is a bevel and emboss now I don’t want that I just want the
pixel content to be faded so that would be the fill so
if I swipe over that in there and type in say 15% as a starting point you can
hover over the word fill in there it’s a scrubby sliders if you click and hold
down your mouse turn you drag that to the right to the left you could just add
back in that little bit of the footprint in there afterwards if you want to but
as I’d say it’s probably something that you would do towards the end of this
process so I’m gonna set that down quite low again in there back down to about
15% it’s barely visible but if I then go back to the foot layer go down to the FX
icon and then from a list in there choose bevel and emboss it will apply
the default bevel emboss in this if I move this to the side at the top in
there this one is going to need to be an inner bevel so you’ve got a outer bevel
inner bevel lots of options in there but for this one it used to be inner bevel
technique in there I want to leave this set to smooth
I don’t know choose old hard or chiseled soft effect in there just not gonna look
right I want to look as natural as possible so leave that set to smooth you
do get a very small basic preview of what that looks like but it’s not really
until you start changing the things like the depth and things like that where it
will actually kind of spring to life so in this case I want to make sure that
this bevel emboss is not set to a direction of being up raised it needs to
be a down surface in there and you start to see is a little bit showing in there
and then if I go to the the depth slider and I can set that one to a depth of in
here I can go quite high so if I increase that you can see there but it
looks too uniform so I mean depending on the size of your image you will have to
vary these slides a little bit you know if it’s a screen size graphic you might
find that you don’t have to drag these sliders quite so high if it’s a print
quality graphic then you might find that you do have to drag these sliders a
little bit towards the far end in there to increase the effect so I’m gonna set
that back down a little bit further down there down to about a hundred and scurf
one hundred and twenty percent for now in there around about one hundred twenty
percent and then from here so the size the moment is set to seven
pixels if I increase the size slider in there then we get now this this way it
really comes to life so it looks more now like it’s being pressed down in the
sand and it really is kind of coming and shaping up and you can again you can see
the basic preview in there as well so if I drag the size back in there you can
see there is a relationship between the art what you’ve got and the thumbnail
preview in there so for my size I was getting good results around about 80% in
there so I’ll put 80% down for that and then the next thing I’ll do softens so
obviously this is set to desert at the moment we’ve got a hard edge in there
which is probably even easy to spot in the preview in there but as I drag the
softened slide it was right inside you’ll see that it will soften that
preview and it softens the the print in there as well the original artwork which
in my case here I’m happy with that you know this is it’s wet sand I want to get
this kind of not perfect footprint but I do want to get kind of something that’s
very close to a good footprint impression there in the sand so I’m
gonna drag that right to the far end 16px with pixels is the maximum there so
I’ll soften that nicely and then really the shading down the bottom then is we
can do the finishing touches to this so you can choose where the light source
comes from and where the highlights are so you’ve basically got two sections in
here you’ve got the shadows and the highlights so as you can see here we’ve
got a shadow that’s being cast in the upper left hand side of the footprint in
here and then it’s catching the highlights on that sort of lower right
hand side in there there you can alter this wherever you want so you’ve got an
angle value in here and an altitude so the angle if I just highlight that value
in there if I hold down the cursor key in the keyboard the up cursor key and if
I increase the angle you’ll see the in terms of angle expens around clockwise
or anticlockwise around the dial that’s a little bit lower down if I press down
on the keyboard and reduce those figures I’m just holding down there that cursor
key and keep on reducing those and you see it spins around now clockwise so
that will spin round in a circular fashion around there and you can choose
whether the light source comes from in terms of an angle and then you can
choose altitude so after you really kind of
think of it as like daylight in the sunshine if it’s lunchtime then that
shadow is gonna be right vertical and that would be then right at the top in
there so it’s a very much a top-down lit effect if it was towards say the morning
or the end of the day and the sun’s low in the sky you get longer shadows um so
you can change the altitude as well so if I increase this value in here it
increase the altitude and it makes it look like it’s more from above than from
a side but that’s not what I want in this case so you can if you prefer not
to mess about with those two values in there you can’t just let you just grab a
little point and you can drag it around which is a lot quicker and you’re gonna
be you know fairly sensitive with the mouse in there so I’m gonna drag that
background to around about here I was quite happy with where that shadow was
being cast over here at the upper right hand side in the highlights over here um
I think for values I was getting good values around about 110 and then if I go
to the altitude value in there and for the altitude so about 35 in there like
so so I’ll get a nice kind of imprint in there and then alternate entire list and
so we got a gloss contour in here if I click a little arrow to make that pop up
you can click through these you can see what gives you the best effect really
it’s all about how it starts off with the highlights and the shadows and how
they start and how they fade out so there’s no harm in clicking through
these and see what end result you get um obviously it has a bearing on the two
sliders below for highlights and shadow detail but to be honest I was finding
these were just too much than what I needed I mean this one’s not too bad but
to be honest if I go back to the original one in there it starts and it
finishes so the little angles inside of here showing you how that will fall off
so I’m gonna stick with the original in there that’s working fine for me and
then you’ve got the highlight mode and you’ve got the shadow mode so do we want
intense highlights or do you want softer highlights and then the same for the
shadows so if I drag first of all the pasty slider up in here you’re gonna get
very bright highlights in there if I drag it down to the left hand side
you’re gonna get very dull highlight so again you can customize this and for
this one I’m gonna drag this around to about sort of 50% in here and then for
the shadow again I’ve got slider down here I can
increase that and decrease it depending on what kind of intense do you want to
go for that one as well so I’m going to set that really quite high
Lisette – sort of 80s to 90s in there now it looks quite intense at the moment
but I do want to change the colors because the highlight at the moment is
set to a white in the shadow set to black so first of all I want to go for a
slightly more sandy touch of coloring the highlights in there rather than just
pure white so I’m gonna click in there rather than picking a color from the
from the dialog box I’m gonna hover over click and hold down in the mouse and
just drag and sample a really bright color in there that I can follow sand in
there so yep I’m fairly happy with that I’ve sampled the the kind of sand color
if I want to go a little bit brighter than I can always drag that up to was
the upper left hand side of that dialog box for the for the brightness and the
saturation just pull a little bit of lightness back into that so I’ve got a
touch of the sandy color in there click OK and then I can always as a final step
for the highlights increase that or decrease it but I just think it helps a
little bit with the sandy feel in there for the color and then finally for the
shadows if I click in the black box in there I’m gonna go for a dark as
possible why I had it then and just dragged off it if I go for a dark color
in here I can find around about here there’s a dark color there we go so
again I’m sampling from some of the sand in here but again then as a final touch
I’m gonna go down darker in there I made that really dark but I’ve got a touch of
the sandy color in there and then click OK from here then you could always go
back to the shadows you could reduce that you could increase it I think with
that I’m fairly happy in here so I’ve got a well-defined footprint effect in
there and then with all that done then I can go up to the top and then click OK
and if I wanted to reintroduce some of the step in that of the of the footprint
in there you could go back to the fill you could increase that and it will
darken it down it will make it look more apparent if you wanted to course you
could set it back to zero and just leave the bevel and emboss to do all the work
perfectly honest so I’ve made essentially all of the pixel based
content in that layer now visible but all that showing up are the
effects notice then the difference if I go sleep acetate and drag that down
lower everything in that layer including the effect becomes invisible but if I
drag that back up to a hundred whilst the past is set to a hundred but the
feel is set to zero all of your effects will be visible but the content the
printable content in that layer originally started off with with a fill
of zero and there is invisible so it’s just the effect that’s showing up on
screen here sorry I will increase that again back at some between 15 and 20 in
there just to make it a bit more apparent now from here then with my move
tool active from the top of the tools panel I can click and drag in a can
reposition their kind of wherever I want to really if I feel that I want to just
put that step in there I could do I could go to my layers panel and just
rename that and call that say right foot and then guess what I’m gonna do I’m
gonna hold down my Alt key and alt click and drag and create a duplicate of that
to the side let go of the mouse let go of the Alt key and then this one I’m
gonna call this one you’ve got it left foot and then I’ll need to go to
edit choose free transform and then I’m going to right click on there on the
transform box and then choose flip horizontal and it then flips my
footprint I can then hover my cursor on the outside to get the rotate symbol
click and drag that around to spin it around in there like so and then when
I’m happy with that I’ll click on the tick at the top click and drag and move
that say down here a little bit and it can actually then begin to look a little
bit like proper footprints that are following one of the four the left and
the right feet in there so that’s how you create the effect of a sand
impression a sand print inside of Photoshop using the bevel and emboss and
in terms then of how I started out I will then show you that as part two in
there so that really is it um for the some print now what I will do then is
I’m going to show you the father I started off for this if I move this
layers panel over here and then I’m just gonna hide the left foot print for now
and just keep the right one as visible on screen in here I’ll then go to file
and she is open and from my fall during here
I’ve got foot dot PSD so I started off with a scanned foot in here which is
just on a plain white background and then to essentially grab the foot print
shape that’s all I was interested in really I’m not just in the details it’s
just the impression of the foot shape I went to the Select menu went down to
color range to sample by color and then hover my cursor outside the dialog box
and click in the background in there to sample all the white and then you can
use the fuzzy slightest to have less of that selected which wasn’t very good and
drag that slider towards the right and sign you can increase the areas that are
selected in there I went back to the point where I had most of the shape
visible in there little bits sort of eating away in the white in there like
so so I didn’t set the fuzziness too high and then in the end I clicked on
invert to reverse the selection so when I clicked in the white background that’s
the thing that I selected which was the easiest thing to start off with tweak
the fuzziness slider to increase or decrease the range of white I had
selected and then invert swaps a selection round so that when I now click
OK I’ve got a selection of everything that I need really from there and then
I’ll go down to the layers panel down here and click and create a brand new
layer and then you can notice in the layers panel down here I’ve got a reset
button to reset the default colors to black and white click on that and then
hold down the Alt key and the backspace key and then fill that region in that
new layer with black in there to get a nice solid color and then go to select
choose deselect and then actually dispense with the original artwork in
there so if I drag that down to the bottom and then delete that I have a
transparent background he is the thing though so if you were to take this and
put it onto the footprint sand background in there you’d find it just
doesn’t quite work so well let me show an example of that if I go to the window
menu and then choose a range and then choose to up vertical I could split
these in here so if I move my layers panel across to this window zoom out
here is slightly with my selection tool active here my move tool sorry
click and drag the artwork across over here
drop it on there and then move into position in my layers panel in here and
what I can do is I can duplicate a layer effect so if I hold down the Alt key and
alt click and drag and drag that on to the new one in there I get that effect
on my bevel emboss for that one again I’ll have to change the blend mode for
that as we did before down to soft light and see the difference now if I set that
to say 15% pretty much the same properties but because the print is a
very hard edge in there you’re gonna get probably two well a pronounced footprint
in there so what I had to do was yeah it was okay it was the starting point but
it’s not what I was looking for if you compare it to the original it’s got the
soft soft edges around it in there I did a bit of brush work so what I’m gonna do
in this case I’m gonna delete that and drag it down to the bottom delete that
one and then in this document if I click on the tab in here I am I called that
one base that was the base print in there then go down to the bottom click
on the new layer in there and then call that one the soft anning to soften the
edge of that in there like so and then I literally picked up my brush tool and I
painted around the edges so to soften it in there and so if I pick up my brush
tool here go up to the top to the brush tip menu and then just make sure that
I’m using under general brushes in there a soft round brush and then I will just
harden the ever-so-slightly in there to sort of eight I say ever so slightly
I’ve just dragged it all the way nearly over to the right side so about 80% in
there hover my cursor over to see the preview the size of the brush I’m happy
with that press the return key and then from there and leave the pasty set to a
hundred in there and then I’m gonna just hover over and click and drag and I
filled in these regions in here just to get a solid footprint in there so I’m
gonna speed this up but just to show you that I filled in all these regions once
I’ve done that then I went through a phase of softening all the edge detail
in there so again you don’t have to but I then create an extra layer in there
and then called that edges for example and then painting only in that layer I
went back to my brush tip menu set the harness down to very very low in
there and then start with a big bigger brush in there like so press the return
key but this time set the opacity a little bit lower and then soften the
edges and then when I’ve done that basic
softening what I did is I went to my layers panel I then selected all three
of those layers then move them across over to the document and then from here
now dropped into this Sam print document I right clicked on the still selected
layers and then converted them into a smart object I went back to the original
footprint in there went to file and then went to save as saved that just to the
side just to make sure that that was retrievable all that hard work in there
click on save and then I closed that file down because what I could then do
is again do the same thing hold down the Alt key alt click and drag apply that
same effect set the blending mode to soft light in there set the value to 15%
something like that and then go to edit choose free transform just rotate that
little bit just to match what we’ve got in there press return move that into a
similar kind of position from there and then if I was happy about that great I
feel I felt like really I needed a little bit more softening with that to
be perfectly honest so what you could do because it’s a smart object is you can
hover your cursor over the thumbnail for the layer double left-click it opens it
up in a temporary new document very confusing it looks like a separate file
it’s not all we’ve done is we’ve opened up that smart object in the Sam prints
document and then if I go to window arrange and then choose to up vertical
what I can then do is I could then continue to paint on here and soften it
up in there so if I need to soften this region down here I could pick up my
brush tool make my brush tool again very much larger this time even larger and
then press the return key once I’ve made the softness maximum softness reduce the
opacity down nice and low and then soften this edge down here like so and
that allow me to get the control that I was looking for I’ve got it in here nice
and easy to edit I’m just looking to soften the sort of the arch of the foot
in there and then what you can do is go to file and then choose save and you’ll
see those changes update in the destination file over there so it’s a
good way of being able to just tweak the artwork and see it update on the screen
by virtue of a very handy again go to file and save that layer you see then it
changes in this one here so probably too much in there I’ve lost little Ridge
where the toes are again you could also go back to this file click on the tab
edit undo brush tool keep pressing the command or control + Zevon there and
just reduce that back file to save a little bit of back-and-forth in there
until I got the appearance that I was looking for so that’s really what I had
to do to get from a basic footprint of a artwork separate from its background and
then just create a couple of extra layers in there just to paint over and
soften that up as well you could use the blur tool if you wanted to and you’ll be
pleased to know that the footprint that I started off with in this file that I
made is available to download in the show notes so is the original sandy
background as well and as always folks if you enjoyed the video and found it of
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until next time folks farewell